yo people rate this team give me suggestions or things i should chnage plz its for double battles:
tornadus
ability-prankster
item- razor claw
evs- 200 speed 100 spatk 100 atk
moveset- swagger, tailwind, extrasensory, air cutter
tornadus is the lead pokemon abusing his ability prankster so he can prioritize tailwind to give the team a boost in speed, swagger is for the second pokemon sent out first, air cutter for stab and a good chance of criting with razor claw and extrasensory for flinch chance
haxorus
ability-rivalry
item- lum berry
evs- 200 atk 200 speed
moveset- double chop, rock slide, brick break, protect
haxorus is the second lead protecting of the bat so it wont get KOed and so tornadus can set up tailwind, then tornadus prioritizes swagger on haxorus for a nice atk boost and confusion is gone with a lum berry and now haxorus can run free using its three physical attacks
krookodile(shiny
)
ability-moxie
item-life orb
evs-200atk, 200 speed
moveset- earthquake, dragon claw, crunch, retaliate
krookodile is normally the one sent out after the first 2 so it can use retaliate on one of the pokemon that was weakened by the first 2 if any, it is also just a hard hitter with 2 stab moves and dragon claw and any pokemon it takes out will raise its attack with moxie
chandelure
ability-flash fire
item-grass gem
evs- 50 def, 50 spdef, 200 spatk, 100 speed
moveset- heat wave, energy ball, shadow ball, psychic
chandelure is a spatk sweeper with heat wave to hit 2 pokes simutaneously and shadow ball as another stab move, psychic is another spatk to hit a wide range of pokemon and energy ball is to hit rock,ground and water type threats with grass gem to help it do more
archeops
ability- defeatist
item-flying gem
evs 100 speed, 200 atk, 200spatk
moveset- rock slide, dragon claw, earth power, acrobatics
well defeatist is officially the worst ability however my archeops is meant to hit hard with a wide diversity of moves, acrobatics being the most feared: when it uses it the flying gem kicks in powering it up, then it dissapears so acrobatics second effect come in to do double dmge when it is not holding an item
ferrothorn
ability-iron barbs
item-rocky helmet
evs 200 def, 200 spdef, 100atk
moveset-protect,leech seed, gyro ball, power whip
ferrothorn is the only wall because it is built to last if tailwind goes down. if just a physical attacker is left on the opposing team it will be chaos for it due to the double rocky helmet/iron barbs. it can set up leech seed then pull some unexpected portects to regain some hp and gyro ball and power whip are its 2 stab moves
well people, thats my team, id like it to be based on b/w to show of the various powers of this region howver if you have a really good suggestion well let me hear it
Z.Storm56