Well heres my latest team! Pretty much a 5 minute team I threw together and it works really well.
Heres a couple battles if you want to see.
http://replay.pokemonshowdown.com/pokebankoubeta-70211244and
http://replay.pokemonshowdown.com/oriserver-pokebankoubeta-60235Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head/Rock Slide
- Stealth Rock
Excadrill is my spinner. It keeps talon safe from rocks and its air ballon lets it avoid sticky web. It could also then set its own rocks and then use its 2 stab moves to hit a good amount of the metagame with including those pesky rotoms. Thinking about rock slide to hit talon with but since talon tries to have just enough evs to outspeed max speed excadrill, dont know if its worth it.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 60 Spd / 252 Atk / 196 HP
Adamant Nature
- Flare Blitz
- Brave Bird
- U-turn
- Tailwind
Here is Banded talon. Hes pretty much my darmanitan with wings. Hitting everything really hard and dieing like an angry bird. It has flare blitz and brave bird as its 2 main moves. U-turn is there if I predict a switchin counter. Tailwind is pretty situational and I dont use it very often. It lets me give my team a extra boost of speed when in a tight spot since its gets priority and is able to use it alright.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Not a big rotom fan but cant deny its usefulness. Was torn with its evs to whether make it defensive to wall talon or sp defensive to wall genesect without energy ball (which it could still take a hit from btw) and either WoW, hydro pump, or volt switch depending on the situation. Pain split allows it to heal most of its hp thanks to its low hp stat.
Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Fake Out
- Earthquake
- Return
- Sucker Punch/Crunch
Parental bond Kanga is great. Even tho she doesnt have a super fast speed stat, the nerf to steel types really helps her abuse sucker punch. It has fake out to help chip down the opponent's hp while being about to get a garenteed mevo. Earthquake is there to hit steel and rock types and return is able to hit most pokemon for heavy damage. Trevenant walls this set th ough so I am considering crunch.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn
Lando is my offensive pivot. Its intimidate lets it weaken offensive threats like mega kanga, conk, luc and others so make it easier for other pokemon to switch in. It is fast enough to use its scarf effectively and for what ever it cant kill, it could just u-turn to safety. Its eq and stone edge provides neutral coverage and super power hits kangaskan pretty hard.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spd
Adamant Nature
- Spore
- Substitute
- Focus Punch
- Seed Bomb
Finally its Breloom. Its been a very long time since I used its poision heal ability but it works very well. It handles defensive rotoms lacking hp ice incredibly well since they cant WoW or pain split this set. It has its staple move spore to make the opponent sleep while it sets up its sub. Its max power focus punch hits just about everything bar ghost types really hard (even tho even its focus punch fails to get a garenteed 2hko on madibuzz without rocks) and it has seed bomb for stab since its bullet seed is not worth it without technician.
Well thats my team! I must say my biggest defensive threat to this team is definitely Mandibuzz. She is so bulky. Even bulkier than skarm! Only real way I can 1hko it is if I
falcon focus punch it while its using roost. I think taunt and toxic can stop her but for my team, I would like some advice on how to add them to counter her.