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 Happiness Guide

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ixion124
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ixion124


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Number of posts : 656
Location : California
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Friend Code : 1160 9739 5678
Registration date : 2008-04-15

Happiness Guide Empty
PostSubject: Happiness Guide   Happiness Guide Icon_minitimeMon Apr 21, 2008 5:35 pm

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Table of Contents
(1.) Introduction
(2.) What is Happiness?
(3.) Pokémon and Moves Affected by Happiness
(4.) The Pursuit of Happiness
(5.) How to Effectively Lose Happiness
(6.) Items that Affect Happiness
(7.) Myths of Happiness
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(1.) Introduction

For your safety and comfort, hit Ctrl-F to search for a specific topic. For
example, if you wanted to search for the introduction, you would type in (1.)
to find the Introduction (which, if you currently have trouble finding, you
need a FAQ on that more importantly that one of happiness.)

(2.) What is Happiness?

Happiness was a factor decided in Pokémon GSC, and has
remained till now. Basically, it's a little gauge encoded into your Pokémon,
and changes with your decisions and what you do it. Quite a few amount of
things affect happiness, and happiness, in return, affects quite a bit of
things as well. Certain Pokémon can evolve by gaining a certain amount of
happiness, and two certain moves increase in strength when your Pokémon hates
you or loves you, respectively. Read on to find out more.

(3.) Pokémon and Moves Affected by Happiness

Exactly thirteen Pokémon as of now evolve by Happiness, and there are fourteen
outcomes (Eevee evolves differently depending on what time of day you're
playing.) These Pokémon are, in order of the more complete Sinnoh Dex:
- Pichu into Pikachu
- Cleffa into Clefairy
- Igglybuff into Jigglypuff
- Golbat into Crobat
- Chansey into Blissey
- Eevee into Espeon/Umbreon (Daytime/Nighttime)
- Munchlax into Snorlax
- Togepi into Togetic
- Azurill into Marill
- Budew into Roselia (Daytime only)
- Chingling into Chimecho (Nighttime only)
- Buneary into Lopunny
- Riolu into Lucario (Daytime only)

There are two moves that affect happiness: Frustration and Return (TM21 and
TM27.) These two moves are Normal-type, and their power is determined solely
by your Pokémon's happiness. Simply put, if your Pokémon hates you,
Frustration will deal a heck of a lot of damage, and so will Return, if your
Pokémon loves you. When the max amount of happiness or unhappiness is reached,
Return/Frustration will deal a base damage of 104, becoming one of the
strongest moves in the game (unfortunately, they're Normal-type.) If you have
one on a Pokémon, don't put the other on. If your Pokémon loves you, don't
bother giving it Frustration, and vice-versa. If you're using one of the above
fourteen Pokémon, definitely give it Return, unless you traded for it and
abused it like crazy, in which case you should give it Frustration.

(4.) The Pursuit of Happiness

There are currently eight/nine extremely effective ways to make your Pokémon
love you.

1) Pokémon like to be used in battle. Meaning, use them in battle, level them
up, etc. This is essentially the most basic and easiest way, but if you're
trying to evolve a Pokémon earlier to learn certain moves, keep reading.

2) Also with battling, there are special drinks at the top floor of the
Veilstone Department store. Lemonade's only 350, the priciest, and the best.
Healing up Pokémon with these special drinks are the way to go.
Moo Moo Milk gives it about the same amount of
happiness as Lemonade, although I prefer Lemonade since it's cheaper. I assume
the high price on the Milk is due to its healing rate.

3) Poffins. I'm sure you heard of this before. They're mostly for raising
stats in the Visual part of Super Contests, but they have a second use. Go to
the second page of your Pokémon screen. It tells you what kind of poffin they
relish: it could be sweet, bitter, whatever (it should be noted that if your
Pokémon "eats anything", it will get the same happiness from every berry as if
it didn't like it--just because it eats everything doesn't mean it likes
everything.) Now look in your Berry pouch, and hit "Check Tag".
Now you go into a pentagon-like screen,
with a scheme set up so you can see just how much each berry levels up a stat.
The farther it goes in a certain corner, the more flavorful it is (and the
more points it gives for SC). When you know what kind of berry you want to use,
go to Hearthome City. There is a house near (below, in the birds-eye view) the
Pokémon Center, with a sign in front of it. You can enter, and talk to a
woman inside to enter a minigame format to "cook" poffins with your stylus
(or finger, whichever you prefer). You can do this with up to 3 friends, and
granted your friend(s) is/are capable of following instructions, they will
generally come out better with more people. But after you get the hang of it,
you can do it yourself fine as well. After you're done (take my advice: don't
use any poffins that are below lv. 10,) you can feed it to your Pokémon via
the Poffin Case in the Key Items section (you can get a poffin case from the
Pokémon Fan Club to the right of the building, if you didn't get it earlier).
A Pokémon has a gauge called "Sheen". That Sheen grows a star for every poffin
you give it--it needs a limit, doesn't it? Sheen never goes down. When your
Pokémon's Sheen maxes out, it's full. Permanently. Unless you go MAD HAXXORS,
in which case, you don't need this at all.

4) Going along with Poffin-making and eating, winning Super Contests
can, supposedly, also give you happiness. It
isn't confirmed completely, but it can't hurt (c'mon, you made your poffins,
now put 'em to use!) And honestly, the Normal Ranks of every SC is a breeze,
with or without poffins. Do this if you have time.

5) There is a lady in Veilstone City residing in a house right below (again,
birds-eye view) the Gym there. Once a day, she'll give a Pokémon of your
choice a massage. I'll repeat this: once per day. This acts as Daisy's
grooming from Gold, Silver, and Crystal. It raises the Pokémon's happiness
quite a bit, and also nets you a great little accessory for your Pokémon in
photo-shooting in Jubilife, or SC.
Note: There's a resort area near the Battle Tower, where you can enter only if
you have 10 or 11 (I forget) ribbons on one Pokémon. There's a massage parlor in
there as well. At Sunyshore City, there is a woman named Julia in a house at the
rightmost corner. Every day, she will give you a ribbon for giving her a
pronoun for her story (ANYTHING will work.) Please note that only the Pokémon
first in your party will get the ribbon.

6) You've definitely heard of this before too: Vitamins. What are vitamins,
exactly? Simply put, they're very expensive and rare medicinal items that add
to the EVs of your Pokémon in certain sections by 10. You can give your
Pokémon up to 10 of each vitamin, and the order goes as follows: Protein
raises physical attack, Iron raises physical defense, Calcium raises special
attack, Zinc raises special defense, Carbos raises Speed, and HP Up, well, you
can guess. You can find them for 9800 each (pricey, but you can't say I didn't
warn you) on the second floor of the Veilstone Department Store, from the
middle woman. Giving them to your Pokémon both makes them extremely happy and
raises their stats like crazy, if you're EV-training. Anyway, if you've got
the money, vitamins are one of the many ways to go.
You can also buy vitamins at the Battle Tower for
1 BP each. This is a much better deal, seeing as the Battle Tower is easier
than the Elite Four and you can get three vitamins per seven floors.

7) There are a total of six special berries, one for each vitamin, come to be
known as "EV-Reducing Berries". Basically, these are
"anti-vitamins". Rather than add 10 EVs to your Pokémon, they instead decrease
10. Well, then, what's the point of them, you might ask? Beside the obvious
reallocating of EVs, these "anti-vitamins" also make your Pokemon as happy as
if it were given a vitamin instead! The berries are as follows, and compares
oppositely to each vitamin: Kelpsy Berry = Protein, Qualot Berry = Iron,
Hondew Berry = Calcium, Grepa Berry = Zinc, Tamato Berry = Carbos, and
Pomeg Berry = HP Up. These berries are so much cheaper to access, but keep in
mind to always leave one behind and plant it. That way, you can get more than
five berries for the price of one!
Note: If your Pokémon is newly hatched/caught, it won't have any EVs. This way,
when you use one of these berries on it, its EVs can't lower. Thus, you can
give it all the berries you want and it won't lower anything! Great way to
raise happiness without losing anything.

[8] Amity Square. This is the place that is above the SC Stadium (or whatever
you want to call it), and it's there for two reasons. Well, actually, three
reasons, but it only fulfills two: getting good items, and making your Pokémon
happy. It was probably also intentioned for you, the player, to be happy as
well, seeing as how Pokémon Yellow was such a success, but it doesn't work,
because you can only walk with "cute" Sinnoh Pokémon, few people actually use
those Pokémon, and, like the angry Youth in the right entrance of the Square,
you get pissed off, screaming "BIAS!". Nonetheless, some of those Pokémon are
capable of evolving by happiness (Happiny, Chansey, Buneary.), and what
better way of making someone happy by taking them out of their ball? Take them
out there as long as you like--it really makes them happy fast, I guarantee
it.
Note: It takes 200 steps for a Pokémon to find an item on
the ground in Amity Square, so checking on them every now and then (or if
you're using the pedometer application) will net you a nice little berry or
accessory for SC's.

9) The ninth and final way of raising happiness that I know of and can remember
is my favorite. Well, actually, it's more of a suggestion, but it works
amazingly. Simply put, take your Pokémon, give it a Soothe Bell, ride around on your bike.
This is also a great way to hatch eggs.
PS: The Soothe Bell isn't a requirement, but it makes the process twice as
fast, which is really worth it.
PPS: Many people tell me that the best path would be Solaceon Town and the two
routes above it; find the column that goes up the bike ramp up north, and the
path ends up longer than Cycling Road. The downside to this is that you have
to actually press up and down, but it's your choice.
PPPS: This dialogue informs us of a better way:
"I took him(his Golbat) to the ironworks(Fuego Ironworks) and put him into the lead of my group. There is
one arrow tile in there that throws you up and you have to walk 13 steps
downward to get to it again. I put a clamp on the down button to make my guy
walk down over and over. I put the DS on a charger and I left it open all night
and I went to bed. In the morning I left the ironworks, gained Golbat one
level, and he evolved. It was easy and I slept REAL well last night, thank
you."

(5.) How to Effectively Lose Happiness

So, want to use Frustration like a crazed beast? Or maybe you just think your
Pokémon looks really ugly and hate it with a passion? Look no further. (But
seriously, if you hate the Pokémon, just don't use it.)

1) Kill it. Let it faint, and walk around
or fight battles with the Pokémon dead. I'm sure it loses a lot of happiness
by fainting, so kill it near a Pokécenter, revive it (using the Pokécenter, no
items,) and kill it again. Its happiness will drop.

3) At the top of Eterna City, you'll find the Herb Shop, which sells four
very bitter herbs, each of which decreases your Pokémon's happiness
increasingly. They are the Heal Powder, EnergyPowder, Energy Root, and Revival
Herb. Heal Powder decreases the least, while Revival Herb decreases the most
(but comes at a whopping price of 2800!)

3) This isn't so much of a process of decreasing happiness as it is a method
of. Firstly, let your Pokémon die from poison (if it tends to survive
poisoning or has high HP, just kill it off.) Then get your Revival Herbs and
revive it. Take around ten-twenty of them, depending on how much your Pokémon
likes you now, and find an area where your Pokémon is liable to get owned,
while your other Pokémon can kill them easily. The rest should be easy: when it
has low HP, probably from the low health that the herb gives you back, let it
die, then heal it back when you change to your other Pokémon, send out your
Pokémon again, rinse, and repeat.

4) If you have a Pokémon that's really friendly with you, and someone you
trust, simply trade it over and trade it back. It'll start over at ~70
happiness points. Then use the above procedure and it'll be at 0 in no time,
and Frustration will work great.
Note: I have no idea where everyone is coming up with the idea that trading a
Pokémon lowers its happiness. It can lower, raise or do nothing at all.
Trading a Pokémon only RESETS its happiness.

(6.) Items that Affect Happiness

Listed below are the various items in the world of Pokémon that affect
happiness, both positively and negatively. A "p" attached to the end of it
means that it raises happiness, whilst an "n" shows that it is affected
negatively.

Hold Items:
- Soothe Bell p*

Medicinal Items:
- Fresh Water p
- Soda Pop p
- Lemonade p
- Moo Moo Milk p
- Heal Powder n
- EnergyPowder n
- Energy Root n
- Revival Herb n
- Protein p
- Iron p
- Calcium p
- Zinc p
- Carbos p
- HP Up p

Pokeballs:
- Luxury Ball**

Berries:
- Kelpsy Berry p
- Qualot Berry p
- Hondew Berry p
- Grepa Berry p
- Tamato Berry p
- Pomeg Berry p

* The Soothe Bell doubles the happiness gained from each happiness-gaining
step you take. You'll find it in the Pokémon Mansion, on Route 212, right
below Hearthome City. A maid in the second room from the right on the left
side will give it to you.
** From what I understand, catching a Pokémon in a Luxury Ball makes it so that
it takes less steps for a Pokémon to gain a happiness point. However, the
numbers are currently completely undefined.

(7.) Myths of Happiness
Everything from Pokémon legend and lore that are proven myths. Well, okay,
just the fantasies of happiness, but still.

1) Letting your Pokémon fall ill to a status effect walking with it does not
lower happiness.

2) Also on a similar note, letting your Pokémon get to critical health and walking around. That
wouldn't be fair.

3) Healing a Pokémon effects happiness.(except the drinks/herbs listed above.)

5) Giving a Pokémon a hold item other than the Soothe Bell makes it happy.

6) Putting a Pokémon in the PC changes its happiness. Similar to Pokérus, the PC sorta freezes time
for the Pokémon. Nothing changes at all in there.

Well thats all I got, ask me if you dont understand something
Ruimound pwns this
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