My third and final RMT for now, this like my sandstorm does pretty well but I cant help but to notice that there is just something that doesnt work in it that stops me from hitting the 1400s. If anyone has any input as always it is welcome as long as it is constructive, also like the ss team feel free to use it if you wish.
SlippyToad (Politoed) (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Protect
- Perish Song
Kahze (Tornadus) (M) @ Choice Specs
Trait: Prankster
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hurricane
- Focus Blast
- Hidden Power [Ice]
- U-turn
Raiden (Jolteon) (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Volt Switch
- Hidden Power [Ice]
- Substitute
Bane (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic Spikes
- Rapid Spin
- Protect
Pringles (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Taunt
- Recover
Claymore (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Power Whip
- Thunder Wave
- Spikes
- Stealth Rock